Instead of replicating those climactic moments from the show, the missions you complete feel repetitive and anything but fun. That’s a shame, too, considering the anime has devoted entire arcs spanning several episodes to key battles. Before long, battles start to feel like a cruel game of cat and mouse mixed in with short bursts of button-mashing combos that promise spectacle but fail to deliver. There were moments when my target flew by me, and as I was getting ready to punch him down, another one came from out of nowhere, forcing me to change targets. ![]() They're so large that it's too hard to see where everyone is, and you need to rely on a faulty targeting system that locks onto your enemies but obscures your view point. Even the act of initiating a fight is unnecessarily difficult thanks to the sheer size of each level.
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